PNM [Penemue] is a facility for biomaterial production, research and implementation. It investigates the production of language through the practice of regenerative medicine being used for the restoration and augmentation of the physical human body.
Filed under: Luke
Hi, the render pictured above is an attempt in development toward the direction suggested. I’m still working on a few more. Hopefully I will have them all done by tomorrow. Thanks!
Here’s some music to get the vibe going. If time permits I’ll work on the sound for the building as well.
Filed under: Luke
I think I might have spent a little too much time on this model in hope of programming the building. I’m considering reworking the form to perhaps something more conservative for now which I might challenge later. I’m hoping it might facilitate the implementation of programme. Right now I feel like Homer.
Filed under: Luke
“Definitely not aimed at tourists, Tokyo! paints a wacky, three-part portrait of Japan’s most intriguing city.
Director Michel Gondry’s contribution, “Interior Design,” tells the story of an alienated young Japanese woman who turns into a chair. “Shaking Tokyo,” from South Korean horror maestro Bong Joo-ho, zeroes in on a hikikimori (urban recluse) who falls in love with a pizza-delivery girl tattooed with buttons that mysteriously activate a range of emotions.
But the strangest entry in this worthy art film, which enjoys an expanded theatrical release Friday, has to be Leos Carax’s “Merde.” The French writer-director presents a hermit with 3-inch fingernails (played by Denis Lavant, pictured above) who lives in Tokyo’s sewer system. Arrested for embarking on a zombielike terrorist attack, the bug-eyed captive speaks in a feral language understood by only by one other man. The conversations between the equally outrageous French lawyer and his prisoner, consisting entirely of grunts, squeals and seemingly random gibberish, achieve nearly hypnotic peaks of absurdity.”
Full article here.
Filed under: Luke
Shown above are models developed from those I brought to the tutorial last tuesday and sketches which informed them. As Ricardo suggested on Friday, I was trying to move from strong and clean shapes to something more fragmented. I’ll be attempting similar models to describe the interior tonight. Thanks!
Filed under: Luke
I started with a schematic model in Rhino and developed the ground plan as shown above. I’ve included information on the user experience in the drawing above. I’m currently working on a paper and a laser cut model. Thanks in advance!
Filed under: Luke
As Ricardo suggested, I’ve been working to bring the building and its site together in a coherent form. The rough sketches above are of the facility’s plan and elevation. I’ve digitised the elevation sketch as shown in the first image. I should have been working on the plan but I got carried away. I’ll be doing that along with its other elevation and a physical schematic model tomorrow.
Thanks!
Filed under: Luke
I’ve revised the initial schematic. It’s now a more appropriate scale. Also, this is part of an attempt to articulate both the forms of the brain and nautilus in the building design. I’ll becleaning up the diagram and starting on the models tomorrow. Thanks!
Filed under: Luke
The first image is a diagram of the Prosthetic Farm’s 5 stages of user experience. The following is a schematic of it’s spatial arrangement. They’re still in development. Thanks!
Wicked video!
Also I just discovered Moviesfoundonline.com. Great resource for full length documentaries and film. There’s even one on Egypt and poverty.
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