Filed under: Sho
pdf link: 001
Investigating the condition of the earthquake and liquefaction. The direct and indirect, consequences that inflicts on the society, environment, buildings, individual. The constant relationship between the horizontal line (ground) and the geometry (building) is a very particular elements that has strong factors in the orchestrating and manuplicate of the urban/natural landscape of Japan at period of such phenomena. All the experiment are derived from the core principle condition of the natural phenomena "earthquake", however trying to critically analyze, articulate and identify the condition and experimenting out various natural and/or articulated adaptation processes/methods through experiments such as: 1- simulating the liquefaction and seeing the effect on buildings with and without structural support 2- adaptive system which reacts to water and lifts up building 3-Designing the buildings structural elements, thus designing the direction, method of falling 4- first hand experience of the earthquake utilizing spatial augmented reality. All experiments has been developed in a manner where it adapts to the condition and tries to olve the problem of the vibration, water rising, instability of structural elements, which is all going to be articulated in the spatial augmented reality format of wearing video gear and the user is forced to concentrate towards the video.
Filed under: Sho
The experiments I have done are trying out the peizo, vibration, tilt sensors with the LED lights and servo and just experimenting the differences in speed, power and sensitivity when changing the setting and situation so I can implement this technology into my design. I have also got a water sensor which I still need to experiment. How it will react to water, and how much is waterproof? With audrino, I would like to create an adaptive system to the condition of liquidfication. Using the vibration,tilt, water sensors, the system would react and before the water level rises the base of the ground with the building is anchored up. This system, even through liquidifation, will not have buildings sucked up by the ground, but also very adaptive to the condition of tsunami. For tomorrow and further next week I would like to develop and design the system and the base where the servo will be placed in order the base can be propelled up . And how mechanically it will function in proping up itself. Any suggestions, similar projects anyone knows of, please tell me! Would be really helpful, Thanks
Filed under: Sho
(huge apologies for the sound not working… )
The experiments I have done are continuing the liquefaction research previously done before. Trying to understand and research about soil and the connection/relationship between the horizontal line (ground) and the geometry (building) when they meet. Understanding the materials, geometry and the effect of it from the vibrations, water increase etc.
Each glass contains different grams of sand. Adding same mm of water to see how much sand is needed to suck up the water.
Experiment B – D
Using the sound recorded from the sea of the earthquake, and playing it on the speaker subwoofers. Trying to simulate the same vibration as the 2011 earthquake.
Testing out different grams of sand, amount of water, time frame in order to see different results.
Simulating a tsunami, and seeing the effect of soil and how it extends its energy to the overall land, affects the houses.
I still need to react to the soil condition and the affect of it on the architecture. Utilising the data and research, I would like to develop the geometry so it adapts to these soil possible soil condition.
Another factor I am thinking of is how can I translate the energy of for example, water rising, ground shaking, building falling through liquefaction and utilising it for a positive output.
Which made me think about the underground sewer system, and how they use the flooding of the water into energy.