AA Inter 3


Next phase by tutor
November 9, 2015, 1:58 pm
Filed under: 2015-16, brief

Hi All,

Hope you enjoyed the workshop on Saturday and had some fun playing with arduino & co!

Now, following some research on arduino and choice of 3 arduino based projects, we will re-shape and further develop the initial ideas of mythical lands in the form of physical models / performing prototypes and finally as short film. Thereby we will advance the design and constrain the narrative (= getting even more specific!).

raphael-zwi.fogel-Arduino-Small

prototype by Raphael Fogel

Here in a bit more detail what the next weeks will involve:

City‐building 
strategy 
games 
like 
Sim‐City, 
Banished 
and 
to 
some
 extent 
modes 
in 
Minecraft 
include 
a
 system 
of 
constraints 
and 
algorithms 
that
 relate 
actions 
and 
direct
 and 
indirect 
consequences 
to 
the 
simulation 
growth of 
the 
model
 game/land/city. 
Analogically 
we
 will 
constraint 
our
 narratives 
utilising
 textual 
storytelling 
and
 physical 
modelling 
to 
explore 
how 
design 
can 
play 
a 
role 
in 
the 
evolution 
of 
our 
land 
idea.

New 
skills 
such 
as 
Arduino 
and 
interactive 
design 
will 
be 
added 
to 
the 
palette 
in 
order 
to 
enable 
you 
to 
design 
in different 
ways.
 Arduino 
is 
a 
microprocessor 
developed 
to 
ease 
the 
interaction 
between 
objects, 
also 
known 
as 
physical 
computing. 
You 
will 
incorporate 
the 
potential
 of
 Arduino 
and 
physical
 computing
 in 
your 
designs 
furthering the 
creation 
of a 
new 
land 
type.

In 
summary 
you 
will:
– incorporate 
the 
element 
of 
time 
and
 evolution 
in 
the 
proposed 
design 
study 
of 
land;
– learn 
and 
apply Arduino 
to 
explore 
time 
and 
land 
interaction 
opportunities;
– develop 
a
 story 
board 
and 
script 
for 
a 
one 
minute 
film;
– produce 
a one 
minute 
film 
for 
the 
end 
of 
term 
crit
 and 
set 
up 
an 
installation 
with 
the 
constructed
 models 
and
props.

Crit 
Date: Tuesday, 8 December 2015

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