AA Inter 3


Zachariah Hong / Eye of Langalbandh by ignatioputra
March 15, 2016, 3:28 pm
Filed under: 2015-16, Zachariah

Dear Ricardo and Nanette,

 

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Here is the model that I am working on currently. With regards to the crit and advice from the last tutorial, I have returned to amend the design of the eye-landscape, this time trying to make the structure more integrated into the land itself, and also a more literal and physical interpretation of an eye. The main aspect of the model I would like to have as a finished piece will be the way the light is cast and how this affects the surroundings.
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Here I have tried to use elements such as eyelashes to add to the presence of the eye. The lashes I am thinking of using as the mechanism that would facilitate the blocking out of light, casting shadows onto non-religious buildings on the ground nearby. These lashes would therefore be able to be folded up and unfurled and stretched by devotees from the centre of the eye. Also, the lashes would be able to close the eye off when the eye is ‘closed’- ie. during normal (non-religious festival) days. I think it will be nice to animate these eyelashes on 4d cinema to illustrate this.

I have also tried to add and look into the various possibilities of functions / spaces within the eye. The very initial foray into the discussion of use of space I have done was to cut a circular fenestration into the sides of the steps. This I imagine would be windows (multi-level height) for families and devotees to look out from, and thee would radiate a bright light as well. These holes look into different segments of the stairs, so that from the other side, only small silhouettes of figures would be visible against the bright light.

The steps are meant to refer to the traditional ghats that line the rivers, only this time they line the pupil of the eye. These are segmented into three parts so that devotees can approach at three ends and peer into the eye. In order to make the structure more intergral to the landscape, I intend for the steps to be made of local brick. The model right now looks very crisp, but I intend for the steps to rise from a mound- imperfect and shaky- from the ground like a pile of bricks from the brick-strewn landscape, and gradually, as it goes higher there is a greater degree of precision, like a ziggurat.

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Max Ernst: The Entire City (1935/6)

Also, I intend the light to flow from the eye outwards, and so by cutting these three slits into the ghats, there will be light cast onto the landscape in three rays, resembling the crepuscular rays of the sun. The way the light is cast is obviously very important in this project and I hope that once I import it into 4d cinema I will be able to use the light to a high degree of control to create the images I want.The ‘bowl’ segment is lined with hundreds of gold plated sheets, and behind these plates is a source of light that is the surface of the actual bowl. The effect is a blinding light, similar to the surface of the sun. I am currently trying to place these plates using the explode function of 4d cinema. Thus, the bowl (and not the pupil) will be the source of light. I had talked of the interaction of locals and devotees and about how they might contribute towards the diety and debottar land. In this case, since the eye has become a literal pit- or sun- the devotees would be able to cast unwanted (or purposefully collected) metal sheets into the brightness, which are collected and used by the priests from the pupil underneath where they pile up.

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Sunshine Trailer

 

Finally, there will be pits in the ground along the parallels of the slits in the ghats. These will be filled up with panels again, of gilded metal, in order to further reflect the light that is cast off by the eye. One thing I realized is that as I have dug this into a lower level, it becomes distinct spaces in which activities can be had. Perhaps if I can find specific activities these spaces can be used to accommodate them- perhaps religious dances, rituals or even simple trade. Or the inclusion of contemporaneous technology- perhaps the sheets places here double as solar panels in order to also reabsorb the energy cast off by the eye- and this could feed into individually owned energy tanks and batteries like we have seen in the cyclone shelter in the Sundarbans. The devotees and locals would therefore arrive here to feed from the diety and obtain much needed energy. Or perhaps also a day/night cycle: during the day, the panels gather up the required energy so that during the night they feed to power the eye’s light and they themselves become simple mirrors.
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Solar farm in California, Energy collection from solar panels in the Sundarbans
 

Currently, I am working on adding to the textural qualities of the model in 4d cinema. The panels have been added to the bowl. I would also like to add hairs into the lashes- what purpose these add I am yet unsure.

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I hope the project is clear. I intend to finish the model and then start on the very important addition of light in order to convey how it affects the people and surroundings. I think I will add buildings in the surroundings and show how the light is blocked off or cast on them. I would also maybe deal in simple terms of maybe the function of the interior of the eye. The large spaces would be within the ghats, where I imagine would be open for devotees to wander in and round the eye, containing windows towards the centre. The pupil is not addressed yet, but I imagine that to be a solid black and matte non-reflective object that sits like how an eclipse of a sun would be like. Inside would be the core- so perhaps temple priests would reside within, taking care of the energy unit that creates this light. Perhaps an interesting diagram would be a section of this facility, with the eye being a very industrial core, in contrast to the more traditional and temple-like ghat interiors. As I have speculated before, the centre might be where priests retrieve devotions cast down from above.

I would be glad for any suggestions at this point. Are there major alterations or additions to the model required? Is it ‘eye-like’ enough, and what are the next steps to speculate or diagrams to create after?

Thank you.

Sincerely,
Zac
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1 Comment so far
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Thanks for the work and the [post Zak, It has advanced and it has a good potential for sure.

Yes the eyes are getting there, maybe rather than focus only on the eyelashes, which gives a literal element to the design, you can also consider the ground design landscape as part of that condition of reflecting and burning bright. Like in paintings and depictions of the god the colourfulness of the image and how they form a landscape in their own terms could help you play between the literal and the abstract a bit, including densities, colours, topology. I think at the moment is not literal enough or not figurative enough, so carry on working on it for sure.

About texturing in c4d carry on, but also make sure you can do a lot of it in photoshop, as it is less time consuming. Look at techniques for digital painting online like in Image FX magazine for tutorials and also on Multi Pass rendering in c4d as it will help you do control more your photoshop and burning sun effect plus safes a lotttt of time in rendering.

Good luck!

Comment by tutor




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