AA Inter 3


INTER 3 Easter Tasks by tutor
April 4, 2017, 3:42 pm
Filed under: 2016-17

Adobe Photoshop PDF

Image: 3d Section by Maya Laitinen, Inter 3.

As mentioned before this post explains the tasks for students to do during the Easter Break. They differ slightly from second to third year students as explained below. The main objective of the tasks is not to upset your break but to encourage you to use your new acquired digital skills alongside your project narrative + design your project further. Both tasks are creative and also about decision making.

The third term is a very fast pace, so the better prepared in terms of skills and project definition, the more you can achieve a good level of presentation and architectural resolution to your project.

Having said that please make sure you take some rest too. It is very important for all of you to also take some time off the AA work and recharge your batteries. So, be organised and arrange your time wisely, ensuring a balanced Easter Break.

Second Years:

1- 3d section – Draw one 3D section through your project design. You can model in Rhino if you like but render in C4D. Make sure to be wise with render time, utilizing photoshop to complement ambience, etc. It is very important to make your work 3 dimensional  investigating site depth, light/shadow relationships, space, materiality (the qualities of material and ambience together). Chose how much of the context you want to add to the image (to some of you the context is an important part of the project design), time of the day (avoid night, but can use dusk or dawn if appropriate). The main priority is for you to explore the design and make decisions to what is your project. Explore, design, show. Show project usage (from visible to invisible worlds if needed), how it is specifically designed and occupied? What is it atmosphere? Is it a similar height, scale, colour, to the surrounding context? Before start the digital section, make sketches of what is you are intending to do architecturally and method wise. Work with layers of tracing paper and define more or less what is it that you will model vs photoshop vs illustrator (if necessary) parts. The drawing size is an A1, it can be longer/bigger if needed but not smaller).

We will follow up this post with another post showing examples of 3d sections.

2- Sketch, design and 3d model your final physical model ideas using composition ideas. Important: this is not only a sketchy exercise, we do expect you will be able to argue for why you decided to use certain materials, digital/analogue parts, the scale chosen, paint/colour of it and how its compositions explores the project in response to the given Unit 3 brief. Of course physical models are also real time explorations (discovering via making), but we want all to study careful the model framework before you join back at the end of April. The model study should be together with task one, presented in 02 A2’s. For final table: All Second year students are encouraged to submit a final model and film including it, apart from portfolio for final table assessment.

Third Years: 

1- 3d section – Draw one 3D section through your project design. You can model in Rhino if you like but render in C4D. Make sure to be wise with render time, utilizing photoshop to complement ambience, etc. It is very important to make your work 3 dimensional  investigating site depth, light/shadow relationships, space, materiality (the qualities of material and ambience together). Chose how much of the context you want to add to the image (to some of you the context is an important part of the project design), time of the day (avoid night, but can use dusk or dawn if appropriate). The main priority is for you to explore the design and make decisions to what is your project. Explore, design, show. Show project usage (from visible to invisible worlds if needed), how it is specifically designed and occupied? What is it atmosphere? Is it a similar height, scale, colour, to the surrounding context? Before start the digital section, make sketches of what is you are intending to do architecturally and method wise. Work with layers of tracing paper and define more or less what is it that you will model vs photoshop vs illustrator (if necessary) parts. The drawing size is an A1, it can be longer/bigger if needed but not smaller).

We will follow up this post with another post showing examples of 3d sections.

2- Draw and render your TS final set up. We at INTER 3 encourage that you submit the TS booklet showing your final work with a summery piece (apart from the references, testing, conclusions, explanations). That piece, most likely a physical ‘model/prototype’, should be thought in terms of its set up . Present it like an improvement of your First Term model but this time highlighting the TS studied theme. The final submission cannot include models, but good pictures and diagrams of an ambitions ‘prove of concept’ summery piece is a real plus. For final TS submission you can also film it and submit in a CD and upload on VIMEO. Make sure that you check and speak with your TS tutors for feedback and guidance in your TS ideas.

P.S: If needed we are available for one TS tutorial next Tuesday 11/04 at the NaJa & deOstos studio, please text us to book.

DRAFT: ALL second and third year students

Please post your draft 3D Section drawing by Thursday 13th 10:00 AM London time here at the unit blog with a brief 100 words text explaining practically what you’ve done and what you still want to do.

Final tasks Submission: Tuesday 25th of April. 

 


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