AA Inter 3

Monday 13/05 Tutorial by tutor
May 12, 2019, 8:47 pm
Filed under: 2018-19

07 days to our FINAL JURY at the AA Lecture Hall. Please bring your drawings on MONDAY 13/05 printed for correction.

Additionally: Bring your updated project FACT sheet printed (what, who, why, etc) updated with project final title.

The list:

10:30 Ludvig + Maciej

11:20 Caspar + Chiao

12:10 Daniel + Shobha

14:00 Charlotte + Kechao

14:50 Ryiad, Reina, Qian, Zhi Wee

May 9, 2019, 8:23 pm
Filed under: 2018-19

From Tomorrow on it is only 10 days to the FINAL CRIT. Therefore from now on we have to think about:

1- What do you need to have to present and explain your work well? How is your project’s problematic explained?

2- Work on the general drawings that explain your spatial configurations (plans and sections are a must for any second and third year student), narrative and atmosphere of your project.

3- What is the key piece that you want to develop for the final tables and how can you start that for the final CRIT.

4- The FINAL CRIT will be a pin up. Bring some ideas of what you want to have and why. remember the FINAL CRIT is not a egotistic circus show, but a moment to debate what you did, how well you did, consistently, academically, intellectually and brief related.

Bring together with your current PRINTED work please a list of what you want to have PINNED UP in your FINAL CRIT together with 1 sketch layout of your pin up wall.

The tutorial list:

10:30 Reina, Qian, Zhi Wee, Ryiad

12:00 Ludvig, Shobha

14:00 Caspar, Chiao

14:40 Maciej, Daniel

15:20 Kechao, Charlotte


Tuesday 07|05|2019 by tutor
May 6, 2019, 8:57 pm
Filed under: 2018-19

Tomorrow we will have individual tutorials as following, please bring your latest work printed and please be on time!

9:30 Reina

10:00 Ludvig

10:30 Zhi Wee

11:00 Charlotte

11:30 Qian

12:00 Shobha

12:30 Caspar

13:30 Chiao

14:00 Riyad

14:30 Kechao

15:00 Maciej

15:30 Daniel

Saturday Tutorials 4/5 by Nathan
May 3, 2019, 8:52 am
Filed under: 2018-19

Hi All,

Greatly looking forward to seeing you all again and exciting to see how your projects have developed. Please bring your perspective drawing and other major pieces you are working on (printed). Also bring working 3D models (digital and physical) so that we can discuss technical workflows.


10:30 – Caspar + Charlotte

11:30 – Ludvig + Kechao

12:30 – Shobha + Chiao

14:00 – Maciej + Daniel

15:00 – Reina + Riyad

16:00 – Zhi Wee + Qian

See you soon!


Friday Tutorial 03/05 by tutor
May 2, 2019, 8:25 pm
Filed under: 2018-19

Congratulations again for the third year students and the TS high passes. Now we start the final push for the FINAL CRIT!

Tomorrow at 19:00 we will have our cocktail conversation alongside Inter 9, 11, Dip 17. We hope all students can come along for lively discussion on design, drawings and some new nature (with drinks). I will tell you all the details tomorrow.

Here is the list for the tutorials tomorrow Friday 03/05:

Please bring the material printed for mark ups.

10:00 Riyad, Qian, Reina, Zhi Wee

11:40 Ludvig, Kechao

14:00 Caspar, Shobha

14:40 Daniel, Maciej

15:20 Charlotte, Chiao


IMPORTANT: Nathan will also see you all on Saturday 04/05

by ddaann111
April 30, 2019, 9:34 am
Filed under: 2018-19

The Cube (update)

The building has 3 potential layouts/settings:

Closed: Notice board of results for previous games – accessible through small doors.

Open: Large drawbridge doors fold out of the walls, formally keeping the cube as a building but allowing ample access. As these doors rotate out, the large steps leading up to the small doors of the cube are rolled out along a set of tracks in the plinth.

This configuration is designed for festivals and large gatherings. For the Harvest Moon Festival each family would bring an assortment of cakes and other especially prepared food to put in the middle of the cube. Residents would sit around the outer steps to eat, looking out over the land who’s harvest they are celebrating.

Board: All walls fold out to create the board upon which villagers can simulate future situations of their village. For the walls to fold out, the drawbridge doors need to fold with them – or already be horizontal.

The render bellow has no photoshop work done, so just to be clear:

The light coloured vertical service running along the top of the image will be the bamboo forest. The dark green landscape are staggered farmlands for an assortment of crops. The gold coloured landscape to the far left (running along the pathway) is the tea plantation.

People will be walking along the path, and interacting with the building.

Cube Design Section

Cube Design UNCUT-AXO.png

Friday 26/05 by tutor
April 25, 2019, 7:27 pm
Filed under: 2018-19

Regarding the drawing development and based on the previous tutorial we will have two noticeable dates. Tomorrow Friday 26th it will be tutorials again, so please bring your drawings printed for marked up (and some thick marker pens).

Then on Monday 29th of April we will do a pin up with the drawing. In the pin up the drawing needs to be substantially developed from architecture to presentation. The project design development will continue.

The tutorial list (please note the slightly earlier start!):

09:30 Shobha + Charlotte

10:20 Kechao + Ludvig

11.10 Daniel + Caspar

12.00 Maciej + Chiao

14.00 Riyad + Zhi Wee + Reina + Qian



Easter Task by ddaann111
April 23, 2019, 1:51 am
Filed under: 2018-19

Boundaries and social sensibilities are an integral part of modern Chinese communication, as with any civilised society. The way we phrase our sentences, the words we use, our chosen sentence structure and tone of voice are all based on the circumstance and the person or persons we are communicating with. Political negotiations and planning conversations are no different, if anything; censorship and attempting to appease critics and voters can lead to a loss of genuine and honest articulation.

There are some key situations and environments that break these social and societal norms. As far as I can think of all of these situations (excluding forces/simulated ones) are competitive ones. In a boxing ring, on a tennis court, whiles playing online video games and playing competitive board games can all bring out an animalistic brutal side of us. As soon as both parties engage knowingly and willingly in an activity with rules separate from society, with temporary objectives, and crucially with a possibility to extract personal gain, we pass through a social boundary and play to win.

My design aims to spatialise an exercise of planning through engagement with a board game. The building is in itself a Board Game Box, with the ability to mechanically open up into a board. When closed it also serves as a notice board of sorts, displaying the results of the previously executed game moves. A minimum amount of people are required to open it (mechanically speaking it requires a certain number of simultaneous actions to open), and thus begin the game – this is a political move to encourage cooperation and conscious engagement from all the village house holds. The theatricality of the change which the building has to undergo for it to become the board, acts as catalyst for removing the social boundaries explained in the previous paragraph. It also acts as a beacon to others who are not directly involved in the playing of the game to participate visually in the event, not unlike the olympic torch being lit during the games.

Finally the location has been chosen at the bottom of the patches of farmland, it is an open flat area large enough to accommodate the folding out of the board. It also gives clear line of sight from the building to the edge of the village, allowing both the locals to see it, but also the players to locate the board in the landscape, since they can look down to see the same elements that are visible when looking out. For reference, the external bounding box of the building is 10x10x11m while the internal space is 7x7x7m – resulting in 4 7x7m board sections laid out in a ‘+’ shape. On the ceiling is a zoomed out map (reflected) of the whole site showing what region each square segment shows.

The Cube Section 1

Fertile Soils by casparschols
April 22, 2019, 7:28 pm
Filed under: 2018-19




Apologies for having no proper renders, my computer can simply not handle it, hope the screenshots give a good insight in what I am trying to achieve.


The living-pods supply in all psychological, economical, recreational and physiological needs, no actual buildings needed. Yet it is impossible for us not to build. Our brains can simply not cope with the emptiness. Doubt on our existence takes over. Drawn in contemplation, the mind can be briefly distracted by reading, exercise etc., but a stronger stabilizer is needed. We need to relate to stable objects around us. The more we can relate to them, the more stable we are. Making the object single handedly establishes the strongest relationship, and thus the most reliable proof of once being and who we are. This is architecture in it’s purest form. And thus a world arises in which the build environment serve not the function to house, but to express and to know who we are. Or, to know THAT we are.

Agriculture, which was long bound to horizontality, due to the inflexible and earth-bound nature of land-working machines, is now freed from flatness. The living pods re-fertilise the soils by mixing it with excrement and the field of agriculture becomes a field of expression. The excrement-soil mix of all pods is collected at the Temple of Fertility. All seed-containing fertilizer is mixed here and redistributed in a ritual that worships the earth fertile soils. In the same time this process safeguards the even spread of seeds around the permaculture. While dumping their mixed soils at the Temple of Fertility, the pods have the chance to reboot in energy from the temple’s solar panels. When leaving they take along a new mix of fertile soil. The soils are used in the fields to create ‘a new architecture’, fertile sculptures that overgrow over time to return to the earth surface to re-fertilize her. When extruding the soils large structures are build. To earn resources for the maintenance of their pods, tourists are allowed in the area to gaze at the divine structures. The pods are maintained and build in large elevated factories.

The two most essential acts of ‘being human’ go hand in hand, eating and building:

The landscape can be read, even after her inscribers leave, the markings in the landscape tell their story, their struggles, fights, love stories, friendships. The soils that literally travel through men, to leave an imprint of their souls in the surface of the earth. ‘Work that never started, and will never finish. Every mountain range, in effect, is a perpetual building site.’ [Ingold] Men are the earth instrument to inscribe and express upon her own surface her own being; To register her existence. As if it were the only way to know she existed. Every peak its own story, every mountain a collective memory; Temples of the earth. Written history that itself cannot stand against the dissolving force of time.


Riyad’s draft by riyadyassine
April 18, 2019, 7:55 pm
Filed under: 2018-19

section le 12 avril copyThe urgency of the eviction having been the reason of suffering and lack of preparation, thus homelessness and misery, delay is the goal of the project.

I started by designing the debris deposit, underground, offering a dark blind environment accessible to humans and to be experienced by both parties involved (ex inhabitants – scavengers) . The lack of light and sharpness of the material would result in slow movement in the room, very careful and tactile. The thin openings visible on the ground offer minimal lines of light to the underground.

The same village would rise up, as matter, given a new form.