AA Inter 3


by dilacakmak
April 23, 2021, 9:27 am
Filed under: 2020-21

Dear Ricardo and Nannette,

I hope all is well with you. I have uploaded a quick sketch on the organization of my drawing and also have modeled the drawing in Rhino and organized the structure there.

Main Focus: As I have noted on my sketch, the main focus of my drawing will be the grid system of the hanging sacks being adapted into the residential area of the site. The adaptation of the hanging sack system into the site transforms the area into a green, forest like residential/ communal space which is referred as a future forest arts district.

Secondary Focus (less detail): Besides this, moving towards the right on the page, my secondary focus will be on the main center, showing the circulation, and different programs that humans conduct there.

Background info: Finally, there will be some less detailed background information about the water scheme on the site using the river and also the drawing will show basic visuals of remaining buildings on the site through c4d renders.

Besides these updates, I have been working on learning C4d through online tutorials. I have carried my model from Rhino to C4D and from now on I will be working on the renderings and materiality through C4D.ย 



Leo by yingqileo
April 23, 2021, 8:26 am
Filed under: 2020-21

Dear Ricardo & Nannette,

Hope you guys are doing well and having a nice Easter break! ๐Ÿ˜€

Here is the first draft of our Easter task. I have thought about the project again during the break and here is the new concept. I will keep this short and brief, so, the site is no longer limited to the Granary Square but more diffused and expansive, and there’s no longer any ‘physical’ structure. There is now a layer of AR ‘landscape’ for people to occupy digitally, and on top of that there is also a ‘lighthouse’ for monumental and symbolic means.

Many thanks and see you guys next week!

Best wishes,

Leo



Future Forest Drawing by tutor
April 5, 2021, 2:00 pm
Filed under: 2020-21

Thanks for all the students for following the online C4D sessions last week. As discussed before we are launching the Future Forest Drawing task to for the Easter Break. In the spirit of keeping focus and learning discipline the drawing should utilise C4D for rendering and scene. You can still model in Rhino, but you should render and create your scene in c4d and finalise in photoshop. 

The task over the break is to generate a 3-dimensional section of your project in minimum A1 size (even though for now is digital/online it gives a good guidance for the level of detail expected). The focus shall be the design in a scale around 1/100 and 1/200 (so you know what level of detail there should be). Avoid spending most of your time modelling terrain or any elements in the background or parts not even seen in the chosen view. 

There will be 2 deadlines for this task:

01- Draft Image: develop the main composition and according to that the design: where and how do you cut your project (vertical/horizontal section or a combination? straight through section or a corner section like a cut piece of cake…?), what are you revealing (how do you spatially show some interior vs. how much do you present of the exterior), how does it relate to the immediate surrounding, how high is it…? Is it connecting, using or orienting itself to the sun, wind, ground or certain directions existing in the context…? Is it long and skinny, fat and tall, does it use colours as a key feature…? Compose your section in relation to the page (show the design from one end to the other, avoid cuts too perspectival). Explore your narrative spatially. Add also one hand sketch to the post. 

Please post your draft A1 image on the blog by: Tuesday 20th of April 1PM (London Time). We will be facilitating everyone’s BLOG logging soon. There can be additional sketches or snap-/ screenshots accompanying the image to show more of your idea for the composition and the design (if not incorporated in the image yet). We will give everyone some feedback via the blog following your upload. This is an official unit deadline, please do take it seriously (and is incredibly fun too as you will develop your design further and learn new skills that will be forever with you!).

02- 3D Section Image: Submit your final image in min A1 size (guide for level of detail and prospective future print size) and bring it to the ‘online’ class onTuesday 27th of April 10AM 

TIPS: 

Try out by sketching the section by hand first. Focus on the spaces and the strategy / principles of how your idea works in the space. Remember, by doing this task you should be further designing your project, donโ€™t just show what we already know. Also draw in plan and section on the side to find out relationships and how things work within the spaces. Choose your scale and try to model/draw in approximately the right proportions. After you have the overall design mass of your proposal, decide on the angle and composition and where you want to cut it / which spaces would be good to show. From that develop your 3d model and add more details bit by bit. What really really helps is to think about it as a story: what do you want to tell with the image? What do you need to show for that story to be told via the image? 

Important Reminder: This is not to produce a final project, but to help you design and further elaborate your design. Use the feedback from tables and your current project elements to bring pieces together, define the project qualities (from colour, to size, number or users). The drawing is to develop the project not to finalise it. So explore, experiment but most important draw what matters in your design.

Choose an architectural reference and study its drawings, understand the spaces, orientation, inside/outside relationships, solidity vs transparency, means of entrance… Choose a render / 3D section reference and study its composition and image set up…

Do tutorials about how to model in 3d. Do online youtube tutorials about how to render in C4D. Use the break and the unit to massively improve in your game. The more you try the more help we will be able to give!

Enjoy it!

01_Augury Section



Rendered, moving into photoshop! by marialebigott
May 15, 2020, 12:49 am
Filed under: 2019-20


Drawing 2 by nethraganesan
May 14, 2020, 8:23 pm
Filed under: 2019-20

Hi Ricardo and Nannette,

Here is the updated drawing. It’s not complete yet. I am experimenting with the atmosphere that I want and as you can see, I need to add people and objects. Small things such as railings need to be modelled also. I have made a couple of changes to the design as well: repurposing the sloped viewing platform to a visitor center, and the stacked roof as a place for plants that are needed for raw material (such as natural dye-giving flowering plants) to grow.

The scene is meant to be when the sun is almost completely down, so that the puppet show can take place.

Looking forward to experimenting more and finalising the drawing!

Nethra



by adelinagarifyanova
May 14, 2020, 8:20 pm
Filed under: 2019-20

Hello Ricardo and Nanette,

 Hereโ€™s the progress on the drawing. I zoomed in to the main structure to show โ€˜petalsโ€™ and weaving closer as well as the activities that are happening there. I managed to assemble the renders together in photoshop and partially drew the topography. Now starting to add vegetation, background and people. Ill try to finish it soon.

Thanks,

Adelina



Drawing update by anthonyflouty
May 14, 2020, 8:19 pm
Filed under: 2019-20

Hi everyone,

I am currently still working on finding the best way to add in the shadow of the structure. I attempted to do so using photoshop as I was having trouble doing so at the rendering stage, but the photoshop result was of low quality so I am going to go back to try again. I am still unsure of the result of the foliage as the colour scheme looks off. I am still thinking of the way to represent the people and the fauna interacting with the surrounding.

Aside from the Drawing, I have been developing my model in order to have the different parts of the project link more to each other (as discussed in the tutorial with nanette), which will aid in the production of the third drawing as well as the development of the first.

all the best,

Anthony



Second Drawing by ssukuooscarlo
May 14, 2020, 8:12 pm
Filed under: 2019-20

Hi Ricardo and Nannette,

This drawing is trying to tackle about the scene in the portal (photo booth.) The unreal or the overlay start to interact and camouflage the real or the physical, where the structure itself become the place for the overlay to populate on. The overlay allows us to experience what we can not encounter in the real life. The drawing portrait two type of overlay, one is focus on the underwater-roots of the mangrove and one is focus on the leaves of the mangroves.

The drawing has not finish yet where I still need to photoshop the fishes, snakes, insects, etc… into the scene to really simulate the environments. Also, I wounder should I photoshop the human into the scene or just leave them white as the drawing now.

best

Oscar



Drawing 2 update by yolandaxyhe
May 14, 2020, 8:12 pm
Filed under: 2019-20

Hi Ricardo, Nannette and Nicho,

I managed render out the foreground for the second drawing for photoshop. I am also developing the design in the forest in parallel, so I could photoshop them together when it is done and digitally paint over. I am not sure about the the bamboo poles in the foreground. Its the structural support, but its also very distracting. Please let me know what you think.

Thank you,

Yolanda



by celinetopsakal
May 14, 2020, 7:53 pm
Filed under: 2019-20

Hello Ricardo and Nanette ,

The design of the memorial tower and place of birth of the future forest has evolved .

It is a curvy concrete sculpture like structure made out of the imprint of the objects ( resulting from a funeral ritual giving birth to the new Forest ).

The structure itself acts as a portal to enter this new forest which takes places on 1 M AND 2 above sea level .

the addition of this concrete structure filled with memory and objects made me think that that could be repeated further out in the forest , acting as anchors points for the structure to attach and maybe becoming landmarks every year .

Rendering is still an issue , the background with the Kampung is stil rendering . This image show my main chosen colours , the mystic background and the trash looking refreshing but still blending in with the environment .

The people in the drawing are horrible at the moment but still expanding my repertoire and thinking of a way to represent it .

( Fishnets are still not working out but will one day ๐Ÿ™‚ )

All my best and See. you soon

๐Ÿ™‚ ๐Ÿ™‚